New Player Mission Ships and fittings – EVE Online Guide

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Ok so you started the 30 Day trial or you are new to the game and you want to do missions. You come from WOW or some game where you run about chopping heads off and it was fun so EVE Online Missions must be the same.

Well they not fun to start with but it’s a way for many to make ISK in the start of their EVE careers. I thought I would help out by helping new players with fittings and skills needed for each fitting. I will also share some tactics as to how to fly each ship so you don’t lose it in your first Mission.

So my stats in my fits are based on Starting Skills for each race – EVE Uni Wiki

That Means no skill books and been handed to you in the tutorials or bought from the market. I do urge that running through the Starter, Military and Adv. Military Tutorials are a must. You get most skill books you need from them but most important you get ships and items that you can use or sell for ISk to be used to buy the fittings for these ships.

I will do each race in alphabetical order because I don’t think that one race is better than the other when it comes to Missions. You simply have different tactics when you get to the higher level missions depending on your race of choice. So don’t feel sad if your choice was Amarr with freaking laser beams and people are saying Caldari are better. They not. Orbiting and pressing F1 in a mission is easy and that is what you do with Caldari and so many lazy pilots go for the F1 route.

AMARR
Freaking Laser Beams

Ship: Punisher
Tank: Armour
EHP/Total Hit Points: 3224
Damage: 34Dps
Speed: 606m/s
Resists: 60.6 – EM / 48.8 – Thermal / 57.1 – Kinetic / 54.3 – Explosive

 

Fitting
[Punisher, New Player PVE]

Small Armor Repairer I

Adaptive Nano Plating I

Adaptive Nano Plating I

200mm Reinforced Steel Plates I

 

1MN Afterburner I

Stasis Webifier I

 

Gatling Pulse Laser I, Multifrequency S

Gatling Pulse Laser I, Multifrequency S

Gatling Pulse Laser I, Multifrequency S

[empty high slot]

 

Small Anti-Kinetic Pump I

Small Anti-Explosive Pump I

Small Trimark Armor Pump I

Tactic

This ship is very tanky. With a 200mm Plate and 2 x Adaptive Nano Plating modules pushing your resists high makes it a very nice missioning frigate. In missions it is all about resists and tank.

So your tactic in this one is simple. Your guns are short range guns. Orbit 500 / web the target because your gunnery skills is still poo and shoot each target. Can’t get simpler. You are capacitor stable as long as you don’t switch on the armour repairer (AR). Then you have 52 seconds of capacitor. If you see your tank is about half way then you can switch on your armour repairer. Leave it running just before you run out of capacitor and switch it off. Let your capacitor regenerate and then just rinse and repeat while shooting the enemy in the face.

If you see that the armour repairer is not helping and there is too much damage then warp out and go back in, kill some ships and warp out again until you can handle the damage.

Skills needed: (You get some of these if you do Basic/Military and Adv. Military Tutorials)

  • Repair Systems – 1
  • Hull Upgrades – 2
  • Afterburner – 1
  • Propulsion Jamming – 1
  • Jury Rigging – 3
  • Armor Rigging – 1

 

CALDARI
Rockets baby!

Ship: Kestrel
Tank: Shields
EHP/Total Hit Points: 3719
Damage: 29Dps
Speed: 765m/s
Resists: 45.2 – EM / 56.2 – Thermal / 55 – Kinetic / 62.5 – Explosive

Fitting

[Kestrel, Starter PVE]

Micro Auxiliary Power Core I

Co-Processor I

 

1MN Afterburner I

Medium Shield Extender I

Small Shield Booster I

Adaptive Invulnerability Field I

 

Rocket Launcher I, Mjolnir Rocket

Rocket Launcher I, Mjolnir Rocket

Rocket Launcher I, Mjolnir Rocket

Rocket Launcher I, Mjolnir Rocket

 

Small Ancillary Current Router I

Small Anti-EM Screen Reinforcer I

Small Anti-Thermal Screen Reinforcer I

Tactic

This ship is fitted with a Medium Shield Extender. Frigates normally only fit small so you have loads of tank. The Adaptive Invulnerability field gives you nice resists and the rockets never miss unlike ships that use guns. Again your orbit is nice and close so stick to 500m.

This ship is cap stable if you do not run the Afterburner (AB) and shield booster (SB).

So your tactic is to AB to the target and switch it off. Shoot them and if your shields are half way repair 1 cycle and see if you need any more cycles.

If you see that the shield booster is not helping and there is too much damage then warp out and go back in, kill some ships and warp out again until you can handle the damage.

Skills needed: (You get some of these if you do Basic/Military and Adv. Military Tutorials)

  • Capacitor Management – 2
  • Electronic Upgrades – 1
  • Afterburner – 1
  • Shield Upgrades – 1
  • Shield Operation – 1
  • Tactical Shield Manipulation – 1
  • Missile Launcher Operation – 1
  • Jury Rigging – 3
  • Shield Rigging – 1
  • Rockets – 1

 

CALDARI
Guns YAH!

Ship: Merlin
Tank: Shields
EHP/Total Hit Points: 4154
Damage: 42Dps
Speed: 758m/s
Resists: 56 – EM / 52.3 – Thermal / 48.9 – Kinetic / 57.5 – Explosive

Fitting

[Merlin, Starter PVE]

Damage Control I

Micro Auxiliary Power Core I

Micro Auxiliary Power Core I

 

Small Shield Booster I

1MN Afterburner I

Stasis Webifier I

Medium Shield Extender I

 

Light Electron Blaster I, Antimatter Charge S

Light Electron Blaster I, Antimatter Charge S

Light Electron Blaster I, Antimatter Charge S

 

Small Anti-EM Screen Reinforcer I

Small Anti-EM Screen Reinforcer I

Small Anti-Thermal Screen Reinforcer I

Tactic

This ship is fitted with a Medium Shield Extender and instead of using rockets like the Kestrel you using guns. Frigates normally only fit small shield extenders so you have loads of tank. The web helps slow targets down and then you can kill them faster. Your orbit is nice and close so stick to 500m.

This ship is cap stable if you do not run the Afterburner (AB) and shield booster (SB).

So your tactic is to AB to the target and switch it off. Web them and shoot them and if your shields are half way repair 1 cycle and see if you need any more cycles.

If you see that the shield booster is not helping and there is too much damage then warp out and go back in, kill some ships and warp out again until you can handle the damage.

Skills needed: (You get some of these if you do Basic/Military and Adv. Military Tutorials)

  • Hull Upgrades – 1
  • Capacitor Management – 2
  • Shield Operation – 1
  • Afterburner – 1
  • Propulsion Jamming – 1
  • Shield Upgrades – 1
  • Jury Rigging – 3
  • Shield Rigging – 1

 

GALLENTE
Pew Pew Guns

Ship: Incursus
Tank: Armour
EHP/Total Hit Points: 2909
Damage: 47Dps
Speed: 644m/s
Resists: 57.2 – EM / 44.4 – Thermal / 44.4 – Kinetic / 44.1 – Explosive

 Fitting

[Incursus, Starter PVE]

200mm Reinforced Steel Plates I

Adaptive Nano Plating I

Adaptive Nano Plating I

Small Armor Repairer I

 

1MN Afterburner I

Stasis Webifier I

[empty med slot]

 

Light Ion Blaster I, Antimatter Charge S

Light Ion Blaster I, Antimatter Charge S

Light Ion Blaster I, Antimatter Charge S

 

Small Ancillary Current Router I

Small Trimark Armor Pump I

Small Anti-Explosive Pump I

Tactic

With a 200mm Plate and 2 x Adaptive Nano Plating modules helping with your resists.

So your tactic in this one is simple. Your guns are short range. Orbit 500 / web the target because your gunnery skills is still poo and shoot each target. Can’t get simpler. You are capacitor stable as long as you don’t switch on the armour repairer (AR). Then you have 47 seconds of capacitor. If you see your tank is about half way then you can switch on your armour repairer. Leave it running just before you run out of capacitor and switch it off. Let your capacitor regenerate and then just rinse and repeat while shooting the enemy in the face.

If you see that the armour repairer is not helping and there is too much damage then warp out and go back in, kill some ships and warp out again until you can handle the damage

 Skills needed: (You get some of these if you do Basic/Military and Adv. Military Tutorials)

  • Hull Upgrades – 2
  • Repairer System – 1
  • Afterburner – 1
  • Propulsion Jamming – 1
  • Jury Rigging – 3
  • Armor Rigging – 1

 

GALLENTE
Drones are your friends

Ship: Tristan
Tank: Armour
EHP/Total Hit Points: 3144
Damage: 26Dps with guns and 66Dps with drones
Speed: 594m/s
Resists: 54 – EM / 40.2 – Thermal / 40.2 – Kinetic / 41.4 – Explosive

 

Fitting

[Tristan, Starter PVE]

200mm Reinforced Steel Plates I

Adaptive Nano Plating I

Small Armor Repairer I

 

1MN Afterburner I

Stasis Webifier I

[empty med slot]

 

Light Electron Blaster I, Antimatter Charge S

[empty high slot]

Light Electron Blaster I, Antimatter Charge S

 

Small Anti-Explosive Pump I

Small Trimark Armor Pump I

Small Trimark Armor Pump I

 

Hobgoblin I x5

Tactic

This is a interesting fit because you have good tank with the 200mm plate but because your dps is mostly from the drones it means you have to skill more things. The advantage to drones with level 1 missions are that the Enemy targets don’t shoot drones. So you can deploy them and set them to attack the mission targets and they will go from 1 target to the next shooting them as they go. Your ship tank is very nice as well so you should not have a problem

Just remember that you have drones on the field and that you don’t warp out and forget them there. Don’t worry it happens to us all.

If you see that the armour repairer is not helping and there is too much damage then warp out and go back in, kill some ships and warp out again until you can handle the damage

Skills needed: (You get some of these if you do Basic/Military and Adv. Military Tutorials)

  • Hull Upgrades – 2
  • Repairer System – 1
  • Afterburner – 1
  • Propulsion Jamming – 1
  • Jury Rigging – 3
  • Armor Rigging – 1
  • Drones – 3 (each level is an extra drone so you want level 5)
  • Light Drone Operation – 1

 

MINMITAR
I shoot Bullets

Ship: Rifter
Tank: Armour
EHP/Total Hit Points: 2865
Damage: 35Dps
Speed: 645m/s
Resists: 63.2 – EM / 40.2 – Thermal / 51.2 – Kinetic / 41.4 – Explosive

Fitting

[Rifter, Starter PVE]

200mm Reinforced Steel Plates I

Adaptive Nano Plating I

Small Armor Repairer I

 

1MN Afterburner I

Stasis Webifier I

Stasis Webifier I

 

150mm Light AutoCannon I, EMP S

150mm Light AutoCannon I, EMP S

150mm Light AutoCannon I, EMP S

[empty high slot]

 

Small Anti-Explosive Pump I

Small Anti-Kinetic Pump I

Small Trimark Armor Pump I

Tactic

200mm Plate with guns that do not use capacitor is a nice combo. I have added a second web to make sure you do maximum damage due to your tank being the weakest of the fits. You have the same tank as the incursus but the incursus gets a repairer bonus and you do not. Your orbit is nice and close so stick to 500m.

The double web makes the target stand still so you do maximum damage. Minmitar ships are known to be the faster ships in the game but are the weaker in tank. It will be tricky to get used to but once used to this ship flying other Minmitar ships will be easier because of this.

The fit is cap stable with no Armour Repairer running and with it lasts 36 seconds.

If you see that the armour repairer is not helping and there is too much damage then warp out and go back in, kill some ships and warp out again until you can handle the damage

Skills needed: (You get some of these if you do Basic/Military and Adv. Military Tutorials)

  • Hull Upgrades – 2
  • Repairer System – 1
  • Afterburner – 1
  • Propulsion Jamming – 1
  • Jury Rigging – 3
  • Armor Rigging – 1
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